#pragma once

#include "IGameState.h"

class IntroState : public IGameState
{
public:
	static IntroState* GetInstance();

	void	Enter();
	void	Exit();
	void	Update(float dt);
	void	Render();
	bool	Input();


private:

	IntroState() = default;
	~IntroState() = default;

	IntroState(const IntroState&) = delete;
	IntroState operator = (const IntroState&) = delete;

	float m_fTimer;
};